Slide Killer Card Game

Hello, I am a sophomore, and in my high school, I am in a class called Game Changers. During this class, we have been learning about all these different types of games and their mechanics, themes, how they teach people, and how they were created. We started testing out making little simple games, and they were all horrible. But something about this class was that we just kept playing games! So after more and more playing, testing, and researching different types of games, we started to make our own game! This whole class is like a point accumulation game, we have characters on Classcraft, we have health, pets, powers, and boss battles. We even can have our own group/team throughout the whole class that we call our Guild. My guild is three people and we together are called "The Manafest". Together we worked on playtesting, brainstorming, cutting and taping, and fully creating the final game that we decided together to call Slide Killer. Slide Killer is a murder mystery game with a hidden identity, villagers, a doctor, and a killer. The rest of my blog post will tell you all about the game and our process in making it!

"picture of me drawing the cards" N.M, 2021

Have you ever heard of the fast-paced, fun new party game for all ages, Slide Killer? In it, you are either a Villager trying to survive, a Doctor trying to keep everyone alive, or a Slide Killer, trying to murder everyone. The game takes about 20-30 minutes with fifteen players as accommodated by the purchased version and about 15-20 with ten players, as accommodated by the Print and Play. Will the Killer win by murdering everyone else? Or will the innocent people win by voting out the murderer? Read on to learn more!




The Slide Killer in its first stages didn’t have a name and we were just inspired by murder mystery games. We made some cards and tried playing them but they didn’t work right. Then we thought of a way to reveal your identity to people so we made a whole set of cards with pieces. We had the players walk around and secretly reveal their identities to one another. After playing with that draft of the game a few times we realized that it was too complicated and difficult to use. So we took the feedback we got from a few people and decided to try it. We then made simple cards with a front and back on each of them. This was so much simpler than before and easier to make, so we decided to keep the simple cards system. This is when we thought we should name the game Flash Killer because we were flashing our cards to each other when playing. Something we realized was wrong with this system was that it was hard to hide when you were flipping the cards, and it felt a bit too simple. We realized that the Doctor could heal too many people, and it was a little bit too easy to figure out who the Killer was. So after some feedback, we decided to make it so everyone had two cards, and we slid one across the table every time. We also changed some other rules like how the Doctor could only heal two people, and if you were poisoned you would have to slide to three more people before you die. That’s when we changed the name to Slide Killer and made the rules, art, and cards.





Rules:

SLIDE KILLER Rules


Price:

Thanks to thegamecrafter.com, we were able to find out the production costs of our game! Using high-quality cards and boxes would cost about $6.87 in USD. This means we would likely have to price it at around $12-$15, as of course, we would want to make a profit.





Print & Play:

Print & Play Sheet


I believe that I did a lot of work on this game, and I am proud of all of it. I thought of the idea and made the first draft, then pitched it to my team. They liked it so we started making an official prototype together and we started thinking of more rules for the game. I did almost all the cutting and taping for the weird first prototype, and I spent probably way more time than I should've on that first prototype. I was very proud of my contraptions though, and I made just enough for a good amount of players. After our group decided to try a simple card method for our game, I made quick cards to try it out. It worked pretty well, so then I made even better cards for the next prototype. Those I made smaller like tokens. I even designed the characters for the cards. I sketched up a bunch of ideas for the characters while my game partners and I were also discussing the rules of the game. I made a lot of cards for this prototype and drew on every single one of them. I definitely spent way more time than I should have on this prototype, but it was good practice for perfecting the character designs our group wanted. Once we got our feedback, our team discussed and we decided that we should make one-sided cards this time. Then I worked more on the theme and designs of the cards while my teammate made the next prototype. After making the last few changes to our rules and ideas for our game, I designed the cards and drew the characters digitally. My teammates helped a bit with the characters and wrote out the rules. We also decided to make the name of the game Slide Killer. I think what I am most proud of from this game is how much I worked on the designing of the characters and cards. I am very proud and happy with how they turned out but something I think I didn’t do the best on was some of the prototypes not because they weren’t good, but because I made them too good. I think I definitely spent too much time on the prototypes before we knew if they would even work right. Thank you for looking through and reading my blog post! Maybe check out my guild members' blog posts as well!

LAH    SKT

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